The reviews are in and by all accounts, Homefront – THQ’s much-hyped first person military shooter, released today - is a decidedly mediocre effort.
But while dated graphics and derivative gameplay may soon consign it to the bargain bins, what makes Homefront remarkable are its right-wing undertones and its links with what might be termed the military-entertainment complex.
Homefront is the brain-child of John Milius, a larger-than-life screenwriter, producer and director who became a notorious figure in 1970’s Hollywood. It was Milius who inspired the Coen Brothers to create the character of Walter Sobchak, the gun-toting, bowling-obsessed ‘Nam vet in The Big Lebowski. This is the man who penned Dirty Harry’s catchphrase “Make my day’; who co-wrote Apocalypse Now with Coppola; and who catapulted Arnold Schwarzenegger to fame with Conan the Barbarian.
“Say what you like about the tenets of National Socialism, Dude, at least it’s an ethos…”
Known for his Hawkish views, Milius has cultivated a fascination with guns and the military ever since chronic asthma prevented him from joining the Marine Corps in the late ‘60s. He is said to have personally introduced Charlton Heston to the National Rifle Association. A cartoonish figure much given to provocative liberal-bating, Milius is a mass of paradoxes: a self-professed ‘libertarian zen anarchist’ and surfing nut (remember ‘Charlie don’t surf’ from Apocalypse Now?); a Nietzsche-quoting Jew who longs for the return of a warrior culture.
Having recently produced the HBO series Rome, Milius was drafted in as a story consultant on Homefront to provide the game with a compelling narrative setting. The result is a neo-con nightmare: set in 2027, Homefront sees the US in decline, weakened by a spiralling oil crisis and an Asian bird flu epidemic, and abandoned by its allies. Out of this power vacuum, an aggressive new superpower arises in the form of the newly united Greater Korean Republic. The Koreans manage to land troops in Hawaii and soon, great swathes of the US are living under foreign occupation.
Milius is fond of turn-the-tables scenarios like these, in which Americans get to play underdog in a to-the-death showdown against a foreign aggressor. The Homefront concept is essentially an update of Red Dawn (1984), Milius’ movie about a bunch of Colorado high school students who form a guerrilla resistance movement when their home town is invaded by Soviet airborne troops. Red Dawn, which stars Patrick Swayze and Charlie Sheen, carries the dubious distinction of being labelled the most violent film ever made by the Guinness Book of Records, boasting a rate of 2.23 acts of violence per minute. A remake, due out in 2011, has been subjected to last minute delays so that the enemy can be changed from China to North Korea, a la Homefront.
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Milius is also an advisor for a military think tank, the Institute for Creative Technologies, which is based at the University of Southern California, the college Milius attended in the ‘60s when he was part of a filmmaking brat pack that included George Lucas, Steven Spielberg, Robert Zemeckis and Francis Ford Coppola.
Founded by the US Army in 1999, the ICT aims to bring together the creative talents of Hollywood and Silicon Valley to develop interactive training aids for soldiers serving in the field. This means US tax dollars can be used to pump-prime the development of commercial off-the-shelf war games which, upon release, contain a hidden military training mode unlockable by rookie troops. One early example was Full Spectrum Warrior, released by Homefront developer THQ in 2004. In September 2008, the game was released as a free download sponsored by the US Army.
The logic is that most army recruits are young men who grew up with videogames, which makes them the perfect platform from which to train, and even recruit, new troops. It’s a trend which has culminated in the success of the ‘propogame’ America’s Army, which today is used as a major recruitment tool by the Pentagon, having been downloaded 40 million times since its launch.
“Press x to jump in mass grave”
The pre-release hype surrounding Homefront has relied to a very large extent on Milius’ potent, if implausible, vision of the near-future. The game’s opening sequence tells the story in a highly emotive montage: we see labour camps and summary executions on the streets; within the first minute, a man in aviators and a camouflage hat has delivered the inevitable line: “The only good communist is a dead communist!”
Its not hard to detect a strain of jingoism and anti-Asian sentiment here. Homefront carries a powerful ideological subtext, prophesying the doom of an America ‘gone soft’, a country whose supposed excessive liberalism has sown the seeds of its own destruction. And as ever, the threat comes from the East – whether in the form of contagious diseases or sabre-rattling dictatorships.
Videogames and politics have traditionally given each other a wide berth. But as games become increasingly cinematic and story becomes an ever important component of the gaming experience, there’s a risk that insidious ideological messages could leech into videogame content. If Homefront is a sign of things to come, gamers might be advised to question not just the quality of the game they’re buying, but whose view of the world they’re buying into.




The narratives of videogame culture are rooted in the world of comic books – the stomping grounds of the superhero whose toughest quest is often a struggle to come to terms with the implications of their own astounding powers.

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